Black Eyes    
CHARACTER NAME PLAYER CAMPAIGN
9 Barbarian Half-Orc Neutral Evil
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

24 +7

HP
hit points

108     40ft. (Armored: 30ft.)

DEX
dexterity

16 +3

AC
armor class

20 = 10 + 7 + 1 + 0 + 0 + 2 + 0 + 0

CON
constitution

18 +4 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION 1/--

INT
intelligence

13 +1

TOUCH
armor class

10

FLAT-FOOTED
armor class

20
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int 1 = 1 + 0 + 0
  (cc)Balance¤ dex 3 = 3 + 0 + 0
  (cc)Bluff¤ cha 0 = 0 + 0 + 0
  Climb¤ str 14 = 7 + 7 + 0
  (cc)Concentration¤ con 4 = 4 + 0 + 0
  Craft¤ int 1 = 1 + 0 + 0
  (cc)Decipher Script int 1 = 1 + 0 + 0
  (cc)Diplomacy¤ cha 0 = 0 + 0 + 0
  (cc)Disable Device int 1 = 1 + 0 + 0
  (cc)Disguise¤ cha 0 = 0 + 0 + 0
  (cc)Escape Artist¤ dex 3 = 3 + 0 + 0
  (cc)Forgery¤ int 1 = 1 + 0 + 0
  (cc)Gather Information¤ cha 0 = 0 + 0 + 0
  Handle Animal cha 3 = 0 + 3 + 0
  (cc)Heal¤ wis 1 = 1 + 0 + 0
  (cc)Hide¤ dex 3 = 3 + 0 + 0
  Intimidate¤ cha 12 = 0 + 12 + 0
  Jump¤ str 14 = 7 + 7 + 0
  (cc)Knowledge (arcana) int 1 = 1 + 0 + 0
  (cc)Knowledge (architecture & engineering) int 1 = 1 + 0 + 0
  (cc)Knowledge (dungeoneering) int 1 = 1 + 0 + 0
  (cc)Knowledge (geography) int 1 = 1 + 0 + 0
  (cc)Knowledge (history) int 1 = 1 + 0 + 0
  (cc)Knowledge (local) int 1 = 1 + 0 + 0
  (cc)Knowledge (nature) int 3 = 1 + 0 + 2
  (cc)Knowledge (nobility and royalty) int 1 = 1 + 0 + 0
  (cc)Knowledge (religion) int 1 = 1 + 0 + 0
  (cc)Knowledge (the planes) int 1 = 1 + 0 + 0

WIS
wisdom

13 +1         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

10 +0

INITIATIVE
modifier

+3 = 3 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

10 = 6 + 4 + 0 + 0 +

REFLEX
dexterity

6 = 3 + 3 + 0 + 0 +

WILL
wisdom

4 = 3 + 1 + 0 + 0 +
BASE ATTACK BONUS 9/4 SPELL RESISTANCE 0

GRAPPLE
modifier

16 = 9 + 7 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Greataxe +2 20/15 1d12+12 20/x3
RANGE TYPE NOTES
-   12lb, Med, twohanded wielding,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Greataxe +2   12 Half-plate (masterwork)   50
Amulet of natural armor +2   0 Belt of giant strength +4   0
Buckler   5  
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤ wis 8 = 1 + 7 + 0
  (cc)Move Silently¤ dex 3 = 3 + 0 + 0
  (cc)Open Lock dex 3 = 3 + 0 + 0
  (cc)Perform¤ cha 0 = 0 + 0 + 0
  (cc)Profession wis 1 = 1 + 0 + 0
  Ride¤ dex 9 = 3 + 6 + 0
  (cc)Search¤ int 1 = 1 + 0 + 0
  (cc)Sense Motive¤ wis 1 = 1 + 0 + 0
  (cc)Sleight of Hand dex 3 = 3 + 0 + 0
  (cc)Speak Language int 1 = 1 + 0 + 0
  (cc)Spellcraft int 1 = 1 + 0 + 0
  (cc)Spot¤ wis 1 = 1 + 0 + 0
  Survival¤ wis 13 = 1 + 12 + 0
  Swim¤ str 13 = 7 + 6 + 0
  (cc)Tumble dex 5 = 3 + 0 + 2
  (cc)Use Magic Device cha 0 = 0 + 0 + 0
  (cc)Use Rope¤ dex 3 = 3 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-133lb. 134-266lb. 267-400lb. 400lb. 800lb. 800lb.   PLATINUM 291
  GOLD 5
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Languages    
Feats Common Half-Orc abilities  
Power Attack Orc Darkvision (60 feet)  
Weapon Focus (Greataxe)   Orc Blood  
Greater Weapon Focus (Greataxe) Barbarian abilities    
Improved Critical (Greataxe) Trap Sense +3    
Armor Proficiency (light) Rage 3/day    
Armor Proficiency (medium) Damage reduction 1/--    
Martial Weapon Proficiency Improved Uncanny dodge    
Shield Proficiency Uncanny dodge    
Simple Weapon Proficiency Fast movement    
  Illiteracy